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Artificial Intelligence in Video Games: Towards a Unified Framework

机译:电子游戏中的人工智能:迈向统一框架

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摘要

The work presented in this dissertation revolves around the problem of designing artificial intelligence (AI) for video games. This problem becomes increasingly challenging as video games grow in complexity. With modern video games frequently featuring sophisticated and realistic environments, the need for smart and comprehensive agents that understand the various aspects of these environments is pressing. Although machine learning techniques are being successfully applied in a multitude of domains to solve AI problems, they are not yet ready to enable the creation of fully autonomous agent that can reliably learn to understand the environments found in complex video games. Since video game AI is often specifically designed for each game, video game AI tools currently focus on allowing video game developers to quickly and efficiently create specific AI. One issue with this approach is that it does not efficiently exploit the numerous similarities that exist between video games not only of the same genre, but of different genres too, resulting in a difficulty to handle the many aspects of a complex and realistic environment independently for each video game. These similarities, however, exist on a conceptual level. While video games do indeed share a variety of concepts, their interpretations vary from one game to another. Hence, these similarities can only be directly exploited at a conceptual level. Inspired by the human ability to detect analogies between games and apply similar behavior on a conceptual level, this thesis suggests an approach based on the use of a unified conceptual framework to enable the development of conceptual AI which relies on conceptual views and actions to define basic yet reasonable and robust behavior. Because conceptual AI is not tied to any game in particular, it benefits from a continuous development process as opposed to a development that is confined to the scope of a single game project.
机译:本文的工作围绕着为视频游戏设计人工智能(AI)的问题。随着视频游戏复杂性的增加,这个问题变得越来越具有挑战性。随着现代视频游戏经常具有复杂和逼真的环境,对智能和全面的代理进行了解的各种需求迫在眉睫。尽管机器学习技术已成功应用于众多领域,以解决AI问题,但它们尚未准备好创建能够可靠地学习以了解复杂视频游戏中的环境的完全自主的代理。由于视频游戏AI通常是为每种游戏专门设计的,因此视频游戏AI工具目前专注于允许视频游戏开发人员快速有效地创建特定的AI。这种方法的一个问题是,它不仅不能有效地利用不仅具有相同类型而且具有不同类型的视频游戏之间存在的众多相似性,从而导致难以独立地处理复杂而现实的环境中的许多方面,从而难以实现。每个视频游戏。但是,这些相似性存在于概念上。尽管视频游戏确实确实具有多种概念,但它们的解释因游戏而异。因此,这些相似性只能在概念层面上直接利用。受人类检测游戏之间的类比并在概念水平上应用类似行为的能力的启发,本论文提出了一种基于统一概念框架的方法,该方法可用于依靠概念观点和动作来定义基本AI的概念AI合理而健壮的行为。由于概念性AI并没有特别地与任何游戏相关,因此它受益于持续的开发过程,而不是局限于单个游戏项目范围内的开发。

著录项

  • 作者

    Safadi, Firas;

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  • 年度 2015
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  • 原文格式 PDF
  • 正文语种 en
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